history of engage
- Innovation Awards
- Adaptation Awards
- T4 grants
- TLT grants
- WebGrants (each of these links has a separate page)
Technology holds the potential to revolutionize teaching and learning. In DoIT's Department of Academic Technology, we're continuing the University
of Wisconsin - Madison's proud, forward-thinking tradition. Through the Engage program, we're partnering with innovative
instructors to test and assess learning technologies that can transform higher education, through award programs selected by the
Engage Faculty Advisory Group.
2006 & 2007 Adaptation Awards: 'Podcasting'
Our award program to support the use of podcasting to meet teaching and learning needs has received high-profile attention from national
and international media, Big Ten schools and Apple computers. We are one of the initial U.S. campuses to pilot the use of Apple's iTunes U
to deliver instructional podcasts to students, and to incorporate the use of Learn@UW, our campus's course management system, for user
authentication. Instructors and students report improved learning with the option for "learning anytime, anywhere".
2006 & 2007 Innovation Awards: 'Engaging to Learn: Simulations & Games'
We are now exploring the potential of simulations and games as serious tools for teaching and learning because they provide rich, complex
environments in which to practice case- or problem-based learning using higher-level critical thinking skills, and to provide immediate
feedback on a student's choice of solutions.
2006 & 2007 Impact Awards: 'Student Response Systems: "Clickers" in the Classroom'
Campus faculty and support staff spent the summer of 2006 evaluating a variety of student response systems. In August, the group choose eInstruction (www.einstruction.com) to be the recommend response system for UW-Madison. While instructors are still free to choose other systems, standardization on eInstruction will mean there will be a clearer path for instructors and students who want to take advantage of the technology.
Transformation by the numbers
Since 1999, Engage and T4 have brought together over
250 faculty and instructional staff from all schools and colleges
at the University of Wisconsin-Madison, creating a new and significant
organizational infrastructure in support of ongoing and transformative
change. Engage and T4 have impacted 687 courses and almost
45,500 students between 2000-2007.
How are decisions for T4 Funding Made
The T4 program is advised by an interdisciplinary Faculty Advisory Group that reviews and approves all proposed award
projects. This group meets 9-12 times per year to review project proposals, explore campus teaching and
learning needs, and evaluate program progress.
See the Projects section for all projects.
TLT 2003
Teaching and Learning with Technology (TLT) grants sponsored 4 projects
using T4 funds. The projects were:
Buddhatopia
Led by Dr. John Dunne and Scott Roberts, Department of Classics
Abstract: Borrowing a tool from Buddhist pedagogy, the
project team will employ a low cost 3D game engine to create and
deploy a multi-user cosmological and mandalic space for the interactive
study of Buddhism. Intended for a large lecture course on Buddhism,
the space will enable students to explore the imagined universe inhabited
by traditional Buddhists, especially through encountering the ethical
narratives that unfold within the Buddhist cosmos. And by interacting
with a mandala palace within that cosmos, students will simulate
the traditional technique of "familiarization" as a means
to better understand and manipulate the central theoretical principles
of Buddhism.
Weed Management Simulator
Led by Dr. Ed Luschei, Department of Agronomy
Abstract: Despite our increasing understanding of the importance
of teaching agronomic science from an integrated or systems perspective,
instructors of Agronomy 100 (Principles and Practices of Crop Production),
Agronomy 300 (Cropping Systems), and Agronomy 328 (Integrated Weed
Management) are faced with the difficult task of teaching students
how management tactics may act in concert or be cleverly chosen to
match specific situations. To address this pedagogical need, we propose
to develop an online environment in which students can improve their
systems-based understanding by experimenting with different management
actions and visualizing the results of their experiments.
PeerReview@UW
Led by Dr. William Aylward, Department of Classics
Abstract: Providing teachers and students with a dynamic,
customizable tool for electronic peer review of writing is the goal
of this project. Building on a 2001-2002 IN-TIME Grant from Learning
Support Services (LSS), I will oversee the development of an existing
prototype for electronic student peer review. This involves substantial
modification to the prototype in order to enhance the interface between
teachers, students, and technicians, and to make the prototype available
to a wider audience. Modifications to the prototype react to summative
data collected from successful testing of the prototype in a Comm-B
course (Classics 322: Civilization of Ancient Rome).
Team Collaboration
Led by Brian Husk
Abstract: Using affordable Internet technologies that support
video conferencing and shared text work space, the M.S. in Biotechnology
program will develop an online learning tool to support team project
collaboration and communication. Starting with the second-year course
PHYS 675, we will employ this tool to aid in team projects that require
group planning and communication, collaborative writing and presentation
building. Students using this tool will develop needed professional
communication skills with the additional benefit of making it easier
and more convenient to work together. After successful implementation,
we will offer this collaborative tool to additional audiences across
campus.