engage - transforming teaching and learning through technology
Sims & Games logo
simulations & games 2007
Discover the new direction for this year's innovation awards

resources on simulations & games

There are many resources on simulations and games for education. As a primer, we are hosting or linking to some papers, games and books we consider important to our work. UW-Madison has a group of educators leading national research and disucssion on educational gaming (including Kurt Squire, Constance Steinkuehler, Richard Halverson and Erica Halverson), and we're including some of their work. Please contact us if you feel there is something we've missed!




Games List

Click here to view our wiki-list of influential games, free online demos, and additional resources.

civ
   



Articles & Surveys

  1. The ECAR Study of Undergraduate Students and Information Technology, 2007. *Gail Salaway and Judith Borreson Caruso, with Mark R. Nelson. Introduction by Chris Dede.* 122 pages. Judith Caruso is on the UW campus.

    This 2007 ECAR research study is a longitudinal extension of the 2004, 2005, and 2006 ECAR studies of students and information technology. The study, which reports noticeable changes from previous years, is based on quantitative data from a spring 2007 survey and interviews with 27,846 freshman, senior, and community college students at 103 higher education institutions. It focuses on what kinds of information technologies these students use, own, and experience; their technology behaviors, preferences, and skills; how IT impacts their experiences in their courses; and their perceptions of the role of IT in the academic experience.

  2. Competetive Fandom. (Yahoo & ESPN Fantasy Sports). UW-Madison professors Rich Halverson and Erica Halverson have garnered press on their initial studies of fantasy sports leagues. These leagues are spaces where people are motivated to learn and negotiate information while competing.

  3. Video games and the future of learning
    - by David Shaffer, Kurt Squire, Richard Halverson, and James Gee
    University of Wisconsin-Madison and games + learning + society

  4. Why Are Video Games Good for Learning?
    by James Gee
    University of Wisconsin-Madison and games + learning + society



Books

 cover of What Video Games have to teach us 
					about learning and literacy

What Video Games Have to Teach us About Leaning and Literacy
by James Paul Gee

cover of a theory of fun by Raph Koster

A Theory of Fun
by Raph Koster

Rules of Play
by Katie Salen and Eric Zimmerman